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You can stop singling SE out for doing it now...
Posted: Nov 4th 2009 5:30pm | IP: Logged | Reply to this
For a start, I know there's plenty of different mmos that use micro transactions, but both these MMOs have different mindsets, or at least they did at the begining, but now they seemed to have moved into milking us for all the money they can through in game items.
So anyway I was just doing my daily news catch ups and this popped up;
WoW are now selling pets in game for $10 real world money, the price seems awfully coincidental for starts, but it's startling how these things seemingly do...nothing? Think yourselves lucky, at least we get some flashy stats on our items...or is that a bad thing, because we're almost being forced to buy it maybe?
Good Thing? Bad Thing? What do you all think.
Source
So anyway I was just doing my daily news catch ups and this popped up;
WoW are now selling pets in game for $10 real world money, the price seems awfully coincidental for starts, but it's startling how these things seemingly do...nothing? Think yourselves lucky, at least we get some flashy stats on our items...or is that a bad thing, because we're almost being forced to buy it maybe?
Good Thing? Bad Thing? What do you all think.
Source
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Meowth! Link to this post 54 replies
Posting from Place!
Posted: Nov 4th 2009 5:35pm | IP: Logged | Reply to this
Yeah, doing nothing means I wouldn't be buying it.
Posting from Lakshmi
Posted: Nov 4th 2009 6:15pm | IP: Logged | Reply to this
ditx wrote:
For a start, I know there's plenty of different mmos that use micro transactions, but both these MMOs have different mindsets, or at least they did at the begining, but now they seemed to have moved into milking us for all the money they can through in game items.
So anyway I was just doing my daily news catch ups and this popped up;
WoW are now selling pets in game for $10 real world money, the price seems awfully coincidental for starts, but it's startling how these things seemingly do...nothing? Think yourselves lucky, at least we get some flashy stats on our items...or is that a bad thing, because we're almost being forced to buy it maybe?
Good Thing? Bad Thing? What do you all think.
Source
So anyway I was just doing my daily news catch ups and this popped up;
WoW are now selling pets in game for $10 real world money, the price seems awfully coincidental for starts, but it's startling how these things seemingly do...nothing? Think yourselves lucky, at least we get some flashy stats on our items...or is that a bad thing, because we're almost being forced to buy it maybe?
Good Thing? Bad Thing? What do you all think.
Source
How are we being forced to buy it? The things SE have added on lately you dont need to play the game. Hell you can still do the bcnm's for the mini expansions even if you dont have them.
Posting from Karma does your body good
Posted: Nov 4th 2009 6:19pm | IP: Logged | Reply to this
Shusio wrote:
The things SE have added on lately you dont need to play the game. Hell you can still do the bcnm's for the mini expansions even if you dont have them.
Not to be too nit-picky, but what would be the point, outside of masochism, helping a friend, or preparation for when you do buy the expansion? It's not like people buy them just to swaddle up a tower or fight a crystal, they buy 'em for the fantastic equipment.
Posted: Nov 4th 2009 6:26pm | IP: Logged | Reply to this
If we must have any paid items at all, I'd rather they be statless. Paid items that are better raise the bar upward, both in the minds of the playerbase and among the developers who have to balance for stronger characters. Once that happens, the cash-grab pattern becomes established and it becomes very hard for the dev team to say "no" for the executives when they want more. When that happens the game has set forth on the road to ruin. There are thousands of recreational activities already where more money buys better results (to say nothing of life in general; we play games to escape from that stuff!) We don't need any more. And those of us--like me--who deliberately choose to avoid that kind of crap have excellent reason to bitterly resent it when all our hard work is invalidated by having the game changed into one we never would have gotten into in the first place.
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"Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats."--H. L. Mencken
Posted: Nov 4th 2009 6:42pm | IP: Logged | Reply to this
This whole game, addons or not, is a game where you pay money to get "better".
Damn straight. People liked CoP for the missions and challenge? Horse sh*t.
Quote:
It's not like people buy them just to swaddle up a tower or fight a crystal, they buy 'em for the fantastic equipment.
Damn straight. People liked CoP for the missions and challenge? Horse sh*t.
Posting from Lakshmi
Posted: Nov 4th 2009 6:54pm | IP: Logged | Reply to this
Fynlar wrote:
. People liked CoP for the missions and challenge? Horse sh*t.
Hate to burst your bubble, but I am currently enjoying the CoP storyline very much thank you. Is there a reward at the end? Sure, but I'm not doing the missions just for that one item.
Also, CoP actually added new zones/jobs/armor. None of the new mini-expansions have done that, they only added a few Cut-scenes and one piece of armor.
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Posted: Nov 4th 2009 8:03pm | IP: Logged | Reply to this
Fynlar wrote:
This whole game, addons or not, is a game where you pay money to get "better".
Damn straight. People liked CoP for the missions and challenge? Horse sh*t.
Quote:
It's not like people buy them just to swaddle up a tower or fight a crystal, they buy 'em for the fantastic equipment.
Damn straight. People liked CoP for the missions and challenge? Horse sh*t.
On the other hand to tell you truth CoP has a quite nice, involving story, too bad though, no way to know that before you pay for it.
Sincerely.
Ken.
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K&K forever!, Server: Bismark, My gear sets
Posting from Bismark
Quote:
Damn straight. People liked CoP for the missions and challenge? Horse sh*t.
I liked CoP for it's story and the challenge. I know it's hard to believe, but some of us like our games to have something resembling a challenge, instead of it rolling over for us and dropping an item after just running to different spots watching a CS.
Don't insult anyone again on here - Vlorsutes
Edited, Nov 5th 2009 9:58am by Vlorsutes
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"Arucard may come off overbearing sometimes, but he's not stupid. The way you talk down to him makes you look like an even bigger jackass, especially because you are wrong." -Petrazure lolUSC
Posted: Nov 4th 2009 8:51pm | IP: Logged | Reply to this

Nope, no 6th star either.
20,805 posts
Score: Good
Arucaurd wrote:
Quote:
Damn straight. People liked CoP for the missions and challenge? Horse sh*t.
Hi retard. I liked CoP for it's story and the challenge. I know it's hard to believe, but some of us like our games to have something resembling a challenge, instead of it rolling over for us and dropping an item after just running to different spots watching a CS.
This. And I played through everything when you still lost exp for dieing and got no exp for winning, and I did it as thf. Rajas ring was chump change compared to the awesome story line.
Posting from Seaford, Long Island
I'd just like to throw my name in with the "masochists". Between my own run through, pickup groups, and leading several groups through CoP, I have done the missions roughly seven times each (up to about fifteen for some [these are descrete groups by the way, not attempts or runs]). I also always ask to be allowed to go in with the groups so that I can be part of the challenge again. Running Mammets, U/O, and Moblins (common it's just a funny BC) are among my favorite memories in all of FFXI.
More to the point, what most people pay for is content, not everyone but most. I personally do not define a shiny new toy at the finish line to be content, although I suppose I can see how some would disagree. When I pay money for something I expect a journey. That being said, I'm really not sure where I stand on the micro transaction argument, seeing as I would likely never buy one on general principal, so I'm not sure what to think about them.
Edited, Nov 4th 2009 9:08pm by Hulan
Edited, Nov 4th 2009 9:12pm by Hulan
More to the point, what most people pay for is content, not everyone but most. I personally do not define a shiny new toy at the finish line to be content, although I suppose I can see how some would disagree. When I pay money for something I expect a journey. That being said, I'm really not sure where I stand on the micro transaction argument, seeing as I would likely never buy one on general principal, so I'm not sure what to think about them.
Edited, Nov 4th 2009 9:08pm by Hulan
Edited, Nov 4th 2009 9:12pm by Hulan
Posted: Nov 4th 2009 10:08pm | IP: Logged | Reply to this
KaneKitty wrote:
Shusio wrote:
The things SE have added on lately you dont need to play the game. Hell you can still do the bcnm's for the mini expansions even if you dont have them.
Not to be too nit-picky, but what would be the point, outside of masochism, helping a friend, or preparation for when you do buy the expansion? It's not like people buy them just to swaddle up a tower or fight a crystal, they buy 'em for the fantastic equipment.
I saw plenty of ppl help friends out even though they didnt have it. Hell I even did it just to get a idea what I was going up against. The only thing that makes the items awesome is we get to pick what we want on it from a list already made for us.
I was one of those ppl that bought the expansions just to climb up there and play. I didnt do it for the equipment. I did it for the story line. Same reason I did CoP ToAu WoG and RoTz.
Posting from Karma does your body good
Posted: Nov 4th 2009 10:16pm | IP: Logged | Reply to this
Quote:
Hi retard. I liked CoP for it's story and the challenge. I know it's hard to believe, but some of us like our games to have something resembling a challenge, instead of it rolling over for us and dropping an item after just running to different spots watching a CS.
Guess what most of CoP was? Yeah, it was running to different spots and watching cutscenes.
Posting from Lakshmi
Fynlar wrote:
Quote:
Hi retard. I liked CoP for it's story and the challenge. I know it's hard to believe, but some of us like our games to have something resembling a challenge, instead of it rolling over for us and dropping an item after just running to different spots watching a CS.
Guess what most of CoP was? Yeah, it was running to different spots and watching cutscenes.
CoP was good, ACP and MKd'E weren't. That's really all there is to it.
It may be subjective, but so is "Empire Strikes Back > all three new movies combined" and I don't think any real Star Wars fan is going to argue against that either.
Edited, Nov 4th 2009 7:45pm by OrofinOdin
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Ralph Waldo Emerson wrote:
It is one of the beautiful compensations of life that no man can sincerely try to help another without helping himself.
Posted: Nov 5th 2009 1:47am | IP: Logged | Reply to this
Finally beating CoP, after gods know how many hours, days spent getting there, is still my single happiest accomplishment in FFXI. Standing in Blueblade Fell getting that last CS, all the effort felt totally worth it.
Those fights were hard, and I was enormously proud and satisfied when I finally finished them. Getting my CoP ring (and after Limbus was added, getting my Homam gear, and later still getting my BLU spells) was certainly icing on the cake, but I thought CoP had a cool story and amazing, varied challenges that are still among the most interesting in the game, imo.
I remember the day we did nothing all day but throw ourselves at Ultima and Omega over and over and over again. I'm not even sure that was the day we eventually beat it. Sure felt good when we finally did, though.
Those fights were hard, and I was enormously proud and satisfied when I finally finished them. Getting my CoP ring (and after Limbus was added, getting my Homam gear, and later still getting my BLU spells) was certainly icing on the cake, but I thought CoP had a cool story and amazing, varied challenges that are still among the most interesting in the game, imo.
I remember the day we did nothing all day but throw ourselves at Ultima and Omega over and over and over again. I'm not even sure that was the day we eventually beat it. Sure felt good when we finally did, though.
Posted: Nov 5th 2009 1:52am | IP: Logged | Reply to this
Quote:
CoP was good, ACP and MKd'E weren't. That's really all there is to it.
I view it as the poorest expansion of the game, but to each their own!
I'm just not understanding how the add-ons are getting bashed for focusing too much on running around and getting cutscenes with the occasional challenging fight, when that's exactly what the CoP missions were.
Posting from Lakshmi
Posted: Nov 5th 2009 2:00am | IP: Logged | Reply to this
I started COP because I wanted the reward. But after struggling to get through it and finally completing it a year later (2005-2006), I realized that the new areas, CS, and experience in general (good and bad) formed fond memories of FFXI with some of my best friends in the game.
Elvaan - Rank 10 (San D'oria)
COP - Complete
BST - http://ffxi.allakhazam.com/profile.xml?38446
RNG - http://ffxi.allakhazam.com/profile.xml?198749
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Siren - 75Bst/75Whm/75Rng Elvaan - Rank 10 (San D'oria)
COP - Complete
BST - http://ffxi.allakhazam.com/profile.xml?38446
RNG - http://ffxi.allakhazam.com/profile.xml?198749
Posting from Edge of the deep green sea
ditx wrote:
For a start, I know there's plenty of different mmos that use micro transactions, but both these MMOs have different mindsets, or at least they did at the begining, but now they seemed to have moved into milking us for all the money they can through in game items.
So anyway I was just doing my daily news catch ups and this popped up;
WoW are now selling pets in game for $10 real world money, the price seems awfully coincidental for starts, but it's startling how these things seemingly do...nothing? Think yourselves lucky, at least we get some flashy stats on our items...or is that a bad thing, because we're almost being forced to buy it maybe?
Good Thing? Bad Thing? What do you all think.
Source
So anyway I was just doing my daily news catch ups and this popped up;
WoW are now selling pets in game for $10 real world money, the price seems awfully coincidental for starts, but it's startling how these things seemingly do...nothing? Think yourselves lucky, at least we get some flashy stats on our items...or is that a bad thing, because we're almost being forced to buy it maybe?
Good Thing? Bad Thing? What do you all think.
Source
This isn't directed towards Ditx; more or less the general population that expects too much for every expansion released. I say be grateful. They don't have to release anything. The fact they're listening to players now the communication has come a very long way compared to what it used to be in the past.
Cry moar. Honestly if it weren't for Final Fantasy XI I would be buying about 2-3 360/PS3 games a month. Let's see what does that run me. About 180.00 a month. I honestly owe Square Enix because they have saved me hundreds if not thousands of dollars a year. And in return I have bought all of the Square Enix games that have came out over the many years I have played this game out of loyalty and knowing the game would be quality. And truth be told the storyline in every expansion; from the first one til the present one, I have enjoyed every single storyline. But everyone has their own opinion. This game has always been about the community and the story of Vanadiel.
So you go ahead and cry over 10.00 or whatever it is that you have spent on these expansions and extras. I'll sit on my bed, surrounded by hundred dollar bills and snorting crack off of a hooker. Because that's how I roll. And Chains of Promathia was a great expansion. Tons of storyline. Tons of awesome fights. Tons of twists. But I will always consider Treasures of Aht Urghan to be my favorite expansion ever released. Always been interested in Asian/Middleastern culture.
Edited, Nov 5th 2009 2:20am by Excenmille
Edited, Nov 5th 2009 2:28am by Excenmille
Posting from Hudson, Florida
kenage wrote:
I totally agree, when I was doing CoP, back in the day
Please understand, Ken, not everyone who plays this game is a loot whore like you.
Just FYI.
Edited, Nov 5th 2009 2:31am by Kragorn
Fynlar wrote:
Quote:
CoP was good, ACP and MKd'E weren't. That's really all there is to it.
I view it as the poorest expansion of the game
And what would be the best, then?
Edited, Nov 5th 2009 3:31am by Lobivopis
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Posted: Nov 5th 2009 2:35am | IP: Logged | Reply to this
Fynlar wrote:
I'm just not understanding how the add-ons are getting bashed for focusing too much on running around and getting cutscenes with the occasional challenging fight, when that's exactly what the CoP missions were.
Am I missing exactly how CoP consisted of "running around and getting cutscenes with the occasional challenging fight".
I could see if you were describing ToAU but... CoP?
You're talking about CoP right? The missions that required finding your way around places like the promyvions, the aquaducts, sacrarium, riverne A/B, Hu'xzoi and Ru'hmet...
CoP is FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR from a "run around getting cutscenes" expansion. It's the "work your ass off running around in places where everything wants to kill you AND have to get through challenging fights" expansion.
CoP is like the antithesis of all other expansions and add-ons.
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Posting from {Over There}
Posted: Nov 5th 2009 3:33am | IP: Logged | Reply to this
PlanckZero wrote:
Fynlar wrote:
I'm just not understanding how the add-ons are getting bashed for focusing too much on running around and getting cutscenes with the occasional challenging fight, when that's exactly what the CoP missions were.
Am I missing exactly how CoP consisted of "running around and getting cutscenes with the occasional challenging fight".
I could see if you were describing ToAU but... CoP?
You're talking about CoP right? The missions that required finding your way around places like the promyvions, the aquaducts, sacrarium, riverne A/B, Hu'xzoi and Ru'hmet...
CoP is FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR from a "run around getting cutscenes" expansion. It's the "work your ass off running around in places where everything wants to kill you AND have to get through challenging fights" expansion.
CoP is like the antithesis of all other expansions and add-ons.
But after all that hard work; working with a group of strangers or with friends. It only matters how you felt in the end. Completing this long storyline was probably the most rewarding thing in the game so far. The first time through it was done with me and a group of friends. We did the entire expansion in two weeks. It was a very long trying two weeks. We finished it before the second CoP adjustment. I wouldn't trade going through Chains of Promathia missions for anything else in this game.
It's probably the most challenged I have ever felt in this game. But the final fight was worth every single drop of sweat and time spent getting through the missions. Each mission being a pain and the ass and almost causing you to quit. And finally, beating the final mission. This was very rewarding and showed everyone's true character by the end. The ring is just a bonus. The reward was forming strong bonds with your friends or strangers. And knowing that if anything was ever thrown at you again; you could count on these certain individuals to stand by your side and fight again. That's the best I can describe it.
Posting from Hudson, Florida
Posted: Nov 5th 2009 3:33am | IP: Logged | Reply to this
While I myself enjoyed the CoP storyline (the final CSs were the best I've ever experienced in this game), I only did it because I wanted access to Sea and the gear I could get there (along with my Rajas). Just because you continually access the expansion and do events to get the gear instead of spend a few days finishing it off for one piece of gear doesn't change the fact that, now that the missions themselves are done, you bought the expansion for the gear you're working for.
I honestly think that the ToAU storyline is a much better example, since most endgame content for that expansion is unlocked fairly early and easily in the mission line, and the reward, while good, isn't quite as game breaking as Rajas was, making the storyline itself really unnecessary if you didn't want to do it for the experience, but even that is a moot point since the expansion itself is much more than the story.
I think Fynlar said it best.
You didn't buy the gear from these expansions outright, you still had to go through the missions. Whether or not you liked the missions themselves doesn't change the fact that you bought an expansion. It's been ages since I've been in a CoP area outside of events where I'm trying to get armor or gil, but I don't regret spending 30 bucks on it.
And, personally, I liked AKE. So did I spend 10 bucks on a hat? No, I spent 10 bucks on a storyline and got a hat as a bonus...money well spent.
I honestly think that the ToAU storyline is a much better example, since most endgame content for that expansion is unlocked fairly early and easily in the mission line, and the reward, while good, isn't quite as game breaking as Rajas was, making the storyline itself really unnecessary if you didn't want to do it for the experience, but even that is a moot point since the expansion itself is much more than the story.
I think Fynlar said it best.
Fynlar wrote:
This whole game, addons or not, is a game where you pay money to get "better".
You didn't buy the gear from these expansions outright, you still had to go through the missions. Whether or not you liked the missions themselves doesn't change the fact that you bought an expansion. It's been ages since I've been in a CoP area outside of events where I'm trying to get armor or gil, but I don't regret spending 30 bucks on it.
And, personally, I liked AKE. So did I spend 10 bucks on a hat? No, I spent 10 bucks on a storyline and got a hat as a bonus...money well spent.
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HeavenisticChaos LinkshellPosting from Nyzul Isle.
Posted: Nov 5th 2009 4:10am | IP: Logged | Reply to this
ditx wrote:
So anyway I was just doing my daily news catch ups and this popped up;
WoW are now selling pets in game for $10 real world money, the price seems awfully coincidental for starts, but it's startling how these things seemingly do...nothing? Think yourselves lucky, at least we get some flashy stats on our items...or is that a bad thing, because we're almost being forced to buy it maybe?
WoW are now selling pets in game for $10 real world money, the price seems awfully coincidental for starts, but it's startling how these things seemingly do...nothing? Think yourselves lucky, at least we get some flashy stats on our items...or is that a bad thing, because we're almost being forced to buy it maybe?
Quote:
The pets run players $10 apiece, with half of the proceeds of every Pandaren purchase going towards the Make A Wish Foundation until December 31st, after which the kids can just make their own wishes come true.
Hey, at least some of the money goes to a good cause.. for a short time. Although it makes me wonder why they don't give all of the money to the MAWF... for as long as they sell the items. Business must be bad if they are taking half of the dough instead of giving it to sick and dying children...
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Posting from Ruhotz Silvermines
Posted: Nov 5th 2009 6:26am | IP: Logged | Reply to this
Quote:
You're talking about CoP right? The missions that required finding your way around places like the promyvions, the aquaducts, sacrarium, riverne A/B, Hu'xzoi and Ru'hmet...
CoP is FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR from a "run around getting cutscenes" expansion. It's the "work your ass off running around in places where everything wants to kill you AND have to get through challenging fights" expansion.
CoP is FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR from a "run around getting cutscenes" expansion. It's the "work your ass off running around in places where everything wants to kill you AND have to get through challenging fights" expansion.
Yeah, CoP has a few challenging fights, so do these add-ons. I haven't won every round I've had against the Seed Crystal, and from what I've heard both of the AMK fights can be pretty challenging, but I've yet to find that out firsthand.
You can go ahead and list all the names of all the dungeons you crawl through in CoP (which will be rather extensive, because 1. CoP is longer than the add-ons and 2. CoP actually made use of what were entirely new zones at the time) but you're still ignoring the fact that a whole sh*tload of it is the same thing that people are blasting the add-ons for -- running around and/or getting cutscenes.
Here, I'll even list all the examples of CoP missions that consist entirely or almost entirely of just running around and getting cutscenes.
1-1
1-2 (sort of, the Promyvions are essentially all part of 1-3)
2-1
2-2
2-4
3-1
3-2
3-3 (yeah, I'm counting this one. Wimpy uncapped joke NMs don't count as a fight, right? Most people don't "count" them for the add-ons, so it's only fair)
3-4
4-1
4-4
5-1 (another wimpy uncapped NM)
6-1
6-2 (more uncapped NMs, not quite as easy anymore, but still soloable by most 75s)
6-3
7-1
7-2
7-3
With a few potentially arguable ones, all of those are *entirely* cutscenes and running around. Even though all of the other missions might have fights, a lot of them also contain lots of cutscene surfing themselves, such as Three Paths. If you ask me, that's a huge chunk of CoP.
Now I'm not saying that cutscenes and sh*t are *bad*. Due to the fact our role in this game is "random Vana'dielian adventurer/clone" and not something like "Cloud Strife", it's sort of necessary. What I do think, though, is that people are being downright hypocritical in saying that the add-ons fail for having too much emphasis on cutscenes, while at the same time they're giving accolades to the CoP missions, even though in my eyes they exhibit the same "problem".
Try taking the rose-tinted goggles off, folks.
Quote:
You didn't buy the gear from these expansions outright, you still had to go through the missions.
This whole game, addons or not, is a game where you pay money to buy the time to possibly get "better" if you so choose.
Better?
Posting from Lakshmi
Posted: Nov 5th 2009 7:40am | IP: Logged | Reply to this
Am I the only one that thuoght the CoP storyline was just "meh"? I mean, it was OK, but it was nothing spectacular and difficult to follow at points.
ToAU was much better story imo.
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ToAU was much better story imo.
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THF/BST/BLM/BRD/SMN/COR/WHM/PLD 75 NIN 37/WAR 37/RDM 37/RNG 37/SCH 37/PUP 18
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Posting from Kujata
Posted: Nov 5th 2009 8:20am | IP: Logged | Reply to this
Fynlar wrote:
Quote:
CoP was good, ACP and MKd'E weren't. That's really all there is to it.
I view it as the poorest expansion of the game, but to each their own!
I'm just not understanding how the add-ons are getting bashed for focusing too much on running around and getting cutscenes with the occasional challenging fight, when that's exactly what the CoP missions were.
ACP CON's:- Run around 6 year old zones killing monsters 50 levels below you for a key item that wont drop after 2 hours.
- Horrendous quasi-fanfiction cutscenes reminiscent of a sh*tty Stephen King novel adapted into a sh*tty Stephen King movie .
- No actual character development, no climax to the story, no satisfying resolution, and possibly the blandest villain with generic evil intent ever spawned.
- Augmented gear that is horrible 90% of the time.
- Climbing Delkfutt's Tower level capped.
- Boss fight where the majority of job combinations will be discriminated against.
ACP PRO's:
- The one redeeming factor, a 10$ body piece with some great stats (which will probably be rendered useless soon with evolith equipment)
- One new enemy model, not counting the seed miasma around existing enemies.
CoP PRO's: - Interesting characters you actually care about.
- A complex plot enjoyable to follow if you don't like having plots spoon-fed to you.
- Frequent difficult battlefield fights with enjoyable cutscenes such as all 4 promyvions, Diabolos, Omega and Ultima,
- TONS of beautiful new areas to be explored during the missions.
- Many cool new enemy models like the Yovra, Taurus, and Aerns
- Many new HNMs, NMs, and pop NMs (several in each of the 25 new zones added) with great equipment drops.
- New summon, Diabolos
- Limbus, Sea gods, CoP dynamis, Wyrms, ENMs, etc. as new endgame content
- Many new synthesis recipes for crafters
- Tons of great new songs
- Epic final boss battle
- The best FFXI cutscene ever as a reward for totally completing CoP missions
- The Bahamut quest series
- A new city Tavnazia, and many side-quests involving it to be done.
CoP CON's: - A complex plot drawn out over several years can be hard to follow (if you can't take an hour to watch the cutscenes again at cutscene NPCs or on youtube.)
- Difficult fights can mean that some players will never be able to complete all of the missions, especially before the easy mode updates
- Lots of traveling back and forth between zones and waiting for JP midnight to continue.
It's like saying "I don't see the difference between the old and new Star Wars movies, they all involve space, jedis, bounty hunters, and light sabers why aren't they all equally good?"
The reason ACP fails so hard is that it is not supplemented by any of the essential pros I've listed for CoP. It might have been a good or even great add-on if the missions took place in one or two new zones with one or two new enemies with a well-written story. Is that really so much to ask for when we paid 1/3 as much for it as CoP? Instead we get nothing new but body armor and a seed crystal model.
Just because both expansions take place in FFXI and they both have FFXI style quests and missions (go to A then B then C then fight D) doesn't make them equivalent.
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Ralph Waldo Emerson wrote:
It is one of the beautiful compensations of life that no man can sincerely try to help another without helping himself.
Posted: Nov 5th 2009 8:42am | IP: Logged | Reply to this
Quote:
Am I the only one that thuoght the CoP storyline was just "meh"? I mean, it was OK, but it was nothing spectacular and difficult to follow at points.
No, I know several people that weren't crazy about it. I personally loved the story but I don't fault people for not liking it.
Quote:
ToAU was much better story imo.
Eh, you lost me there. ToAU story was clearly very rushed and left so many open ends that it seems more like a first draft than a finished product. It started out pretty good, then got all convoluted and never really worked itself out of it. I thought it was by far the most poorly executed story of any other the expansions thus far (mini xp's not included).
Ten years down the line when I'm long gone from this game, the one thing I'll remember most is the CoP missions and storyline. They were some of the best times I've had in this game.
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75 BST - 75 MNK - 75 NIN - 75 BLM
Posted: Nov 5th 2009 9:05am | IP: Logged | Reply to this
Well, it's an entirely diffirent thing.
In the case of WoW, you are not -forced- in a way to buy the pets, plus you are supporting a charity.
In the case of FFXI, the over-the-top rediculous buffs that you dont want to go without force you in a way to buy the "Scenario", while offering you very little outside of that in return for the money spend. Mirke can be top choice for a lot of jobs as DD body. Fast cast and similar buffs are something an EG tank finds hard to go without. Plus there's the domino effect of having to buy it because if you dont, someone with the gear is more powerful than yourself.
But to comment on the completely drifted off conversation, ACP keeps you busy for at most a day (outside of that rediculous last boss) for a price tag of $10. CoP has kept most of us busy for over two years for a price tag of $30. While offering new EG area's and regular area's (hello Limbus and everyone else around Tavnazia), new gear (hello, Limbus gear/sea rewards/ABC's), interesting boss fights (Airship, Tenzen, Promathia), interesting characters and developments (Prishe <3) and a "decent" story.
ACP features none of those, at all. No area's, no EG, three pieces of gear, the most rediculous and unfair frustrating and lame boss fight ever (hurray, floating rock that seems to want to kill you), no new characters at all, well actually, a re-used CoP model at that. And lets not even begin about the failure that the story is, the conflicting nature of another crystal, the fact that no one ever heard about it, cares about it or finds it interesting, and the fact that it looks like a 12 year old wrote it, which might even be offensive to 12 year olds, are all things that should completely turn you off from it.
ACP was nothing but a test for SE to see to what lengths we would go to obtain gear. We paid them for frustation of lv 1 climbs, unfair boss fights, rushed and malfunctioning contend that required a lot of maintenance, and a story one of the directors let his kid write. And you know what? We passed with flying colours. SE now knows we're willing to endure whatever sh*t and crap they throw at us, they dont even have to try, as long as it gets us gear.
Lets face it, ACP, you buy the gear, that's it.
CoP, you buy a large increase to your game world/lore/gear/fun.
WoW, you donate to a charity and get a little reward for doing so, incentive or not.
No matter how i look at it, i cant seem to find a fault with WoW's approach. While SE's way of making them money with minimum development time still disgusts me.
SE would have been better off just selling us the gear straight up. I for one would have been a lot happier with that. After 20 climbs with pick-up groups i just threw in the towel. Not only did i pay them for no content, i never got any gear out of it either. Never bought MKE, heard it was only a minor failure. And seeing the track record, there's nothing in this world that will make me want to buy Shantotto's either...
Job: PLD 75 - BRD 75 - MNK 75 - BLU 75 - SAM 75 - RDM 75 - SMN 75
Nation: Republic of Bastok
Server: Kujata
Surian's Final Fantasy Jokes @ Blogspot
In the case of WoW, you are not -forced- in a way to buy the pets, plus you are supporting a charity.
In the case of FFXI, the over-the-top rediculous buffs that you dont want to go without force you in a way to buy the "Scenario", while offering you very little outside of that in return for the money spend. Mirke can be top choice for a lot of jobs as DD body. Fast cast and similar buffs are something an EG tank finds hard to go without. Plus there's the domino effect of having to buy it because if you dont, someone with the gear is more powerful than yourself.
But to comment on the completely drifted off conversation, ACP keeps you busy for at most a day (outside of that rediculous last boss) for a price tag of $10. CoP has kept most of us busy for over two years for a price tag of $30. While offering new EG area's and regular area's (hello Limbus and everyone else around Tavnazia), new gear (hello, Limbus gear/sea rewards/ABC's), interesting boss fights (Airship, Tenzen, Promathia), interesting characters and developments (Prishe <3) and a "decent" story.
ACP features none of those, at all. No area's, no EG, three pieces of gear, the most rediculous and unfair frustrating and lame boss fight ever (hurray, floating rock that seems to want to kill you), no new characters at all, well actually, a re-used CoP model at that. And lets not even begin about the failure that the story is, the conflicting nature of another crystal, the fact that no one ever heard about it, cares about it or finds it interesting, and the fact that it looks like a 12 year old wrote it, which might even be offensive to 12 year olds, are all things that should completely turn you off from it.
ACP was nothing but a test for SE to see to what lengths we would go to obtain gear. We paid them for frustation of lv 1 climbs, unfair boss fights, rushed and malfunctioning contend that required a lot of maintenance, and a story one of the directors let his kid write. And you know what? We passed with flying colours. SE now knows we're willing to endure whatever sh*t and crap they throw at us, they dont even have to try, as long as it gets us gear.
Lets face it, ACP, you buy the gear, that's it.
CoP, you buy a large increase to your game world/lore/gear/fun.
WoW, you donate to a charity and get a little reward for doing so, incentive or not.
No matter how i look at it, i cant seem to find a fault with WoW's approach. While SE's way of making them money with minimum development time still disgusts me.
SE would have been better off just selling us the gear straight up. I for one would have been a lot happier with that. After 20 climbs with pick-up groups i just threw in the towel. Not only did i pay them for no content, i never got any gear out of it either. Never bought MKE, heard it was only a minor failure. And seeing the track record, there's nothing in this world that will make me want to buy Shantotto's either...
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Name: Surian Bedivere Job: PLD 75 - BRD 75 - MNK 75 - BLU 75 - SAM 75 - RDM 75 - SMN 75
Nation: Republic of Bastok
Server: Kujata
Surian's Final Fantasy Jokes @ Blogspot
Posting from Viva la Netherlands~
I agree 100% KojiroSama, and I think it's hilarious that people actually think ACP is just as good or better than CoP.
You don't have to like CoP at all, but to claim ACP is anywhere near as good is just plain stupid.
More importantly, now that SE knows it can get away with money-grabbing crap like these add-ons and the Mog Satchel it wont stop any time soon, and the same behavior may move to FFXIV. (In case you forgot, SE claimed repeatedly that there was nothing they could do to expand a player's mobile inventory any more; that is until they released the 10$ Mog Satchel)
AND, a hearty "lol" at the logic that this kind of behavior is OK just because Blizzard and other companies do it. Horse sh*t.
For the record, I bought CoP before I knew about any rewards that would potentially be offered. I just wanted more missions and areas to explore; that's all.
Edited, Nov 5th 2009 6:27am by OrofinOdin
You don't have to like CoP at all, but to claim ACP is anywhere near as good is just plain stupid.
More importantly, now that SE knows it can get away with money-grabbing crap like these add-ons and the Mog Satchel it wont stop any time soon, and the same behavior may move to FFXIV. (In case you forgot, SE claimed repeatedly that there was nothing they could do to expand a player's mobile inventory any more; that is until they released the 10$ Mog Satchel)
AND, a hearty "lol" at the logic that this kind of behavior is OK just because Blizzard and other companies do it. Horse sh*t.
For the record, I bought CoP before I knew about any rewards that would potentially be offered. I just wanted more missions and areas to explore; that's all.
Edited, Nov 5th 2009 6:27am by OrofinOdin
----------------------------
Ralph Waldo Emerson wrote:
It is one of the beautiful compensations of life that no man can sincerely try to help another without helping himself.
Posted: Nov 5th 2009 9:41am | IP: Logged | Reply to this
OrofinOdin wrote:
(In case you forgot, SE claimed repeatedly that there was nothing they could do to expand a player's mobile inventory any more; that is until they released the 10$ Mog Satchel)
Get your facts straight.
The mog satchel was free. You paid for the token, and the satchel was an incentive for players to get it, since SE was getting tired of people posting their login data for anyone to grab then blame SE for their shoddy security. (Because it's totally SE's job to protect player systems against all threats from the web. Hell, SE should pay the players for forcing them to play that damn game!)
Also, inventory is still capped on 80 and it's that they said wouldn't change. The satchel is merely a mogsafe you can access anywhere. SE could just as easily have made the mogsafe, mogstorage and moglocker accessible anywhere in the field, but they don't like breaking canon just because it's convenient for players.
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No PUP, no glory! <Inferno Claws [4563/3520]> Recent landmark: Death Blossom
First Reported Discovery of Mesesetef, Alicanto, Haietlik, Baricos
"Puppetmaster was our last best hope for peace. It failed. Now it's our last best hope.. for victory!" -Kristal, Bismarck
"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." -Belkar, Order of the Stick
Posting from Ruhotz Silvermines
Seedling wrote:
Get your facts straight.
The mog satchel was free.
The mog satchel was free.
Oh thanks, I forgot it was free!
Just like I can get a free FFXI account when I buy a No.2 pencil or a drawing of a liger on eBay, amirite? That way it's not really online game account selling/buying!
I totally needed that Security Token for my PS2, I'm so glad SE thought of me when they made it!
The Mog Satchel (worth an equivalent of about 5 million gil in game if you compare it to the 10 Gobby Bag quests as they were released, which only adds 50 inventory spaces, not 80) is just a tiny nice little bonus no one really cared about at all. YUP.
Edited, Nov 5th 2009 7:00am by OrofinOdin
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Ralph Waldo Emerson wrote:
It is one of the beautiful compensations of life that no man can sincerely try to help another without helping himself.
Posted: Nov 5th 2009 10:02am | IP: Logged | Reply to this
Guys, there's been some insults being thrown back and forth in here, so I'm going to say this once. If you're going to bash anything in this topic, keep it in line with what the OP's topic was about. There's no need to insult a member's personal viewpoints just cause they don't agree with yours. If I see it any more in here, I'll lock this and suspend the people involved.
Seedling wrote:
Also, inventory is still capped on 80 and it's that they said wouldn't change. The satchel is merely a mogsafe you can access anywhere. SE could just as easily have made the mogsafe, mogstorage and moglocker accessible anywhere in the field, but they don't like breaking canon just because it's convenient for players.
These days, there's little point to the restriction, considering the Satchel could be used for exactly that.
I personally think the access restriction is archaic, and should be done away with.
Edit:
And as to the whole "Blizzard is as bad as SE now", the pets have no in-game benefit aside from being cute and helping to earn the pet achievements, which give you nothing either. SE sold the expansions on the promise of items, not by the merits of their storyline additions. The first add-on story was terrible, the second hasn't been too bad. If the third is much better, there is some validation that they did try to make it more interesting. But it still boils down to the same old issue that SE relied heavily on the item to sell the expansion.
Edited, Nov 5th 2009 10:18am by Pawkeshup
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Posting from a computer, DUH!
Posted: Nov 5th 2009 10:27am | IP: Logged | Reply to this
To be fair, I think most people who bought ACP before it came out bought it for the story. They didn't know what it would end up being when they bought it. At least that's what I think
peace,
CR
peace,
CR
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Monk 75 | Ninja 40 | Warrior 37 | Dancer 35 | Thief 21 | Red Mage 20 | Ranger 18 | Beastmaster 7
Posted: Nov 5th 2009 11:55am | IP: Logged | Reply to this
The items and possible augments were released before ACP was included in the game. People knew what they were going to pick and augment the item with even before they played the mini expansion.
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Posted: Nov 5th 2009 12:11pm | IP: Logged | Reply to this
I'm just a bit surprised that anyone can even think of comparing any of the Add-Ons to CoP. By default there is no comparing an actual full on expansion that added a bunch of new areas/monsters/jobs/storyline/items/endgame and so on vs something that adds storyline and a handful of items.
Not that I'm bashing any of the expansions. My indifference to ACP's storyline aside, I've enjoyed both and am greatly looking forward to Shantotto's time to shine. Both CoP and each of the Add-ons shine for their own reasons, but yes, it pretty much is like trying to say that the new trilogy is even fit to shine the shoes of Empire Strikes Back.
Blm 75 Whm 75 Rdm 75 Smn 37 Sch 26 Drk 37
Thunder Potency 5/5 Ice Potency 5/5 Int 3
Burst 2 Tornado 2 Freeze 2 Convert 4/5
WindMagicAcc:3 IceMagicAcc:3 Bio3:2 Slow2 Para2
Elemental Magic 8/8 Enfeebling Magic 8/8
Devotion Protectra V ShellraV/Barspell (capped) Cure Casting Time 2
Spell Interruption Rate 2 Evasion: 3
Cooking 95 Culinarian's Apron: O Chef's Hat: O
Raw Fish Handling Patissier Noodle Kneading
Not that I'm bashing any of the expansions. My indifference to ACP's storyline aside, I've enjoyed both and am greatly looking forward to Shantotto's time to shine. Both CoP and each of the Add-ons shine for their own reasons, but yes, it pretty much is like trying to say that the new trilogy is even fit to shine the shoes of Empire Strikes Back.
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Server: Odin Race: Tarutaru Blm 75 Whm 75 Rdm 75 Smn 37 Sch 26 Drk 37
Thunder Potency 5/5 Ice Potency 5/5 Int 3
Burst 2 Tornado 2 Freeze 2 Convert 4/5
WindMagicAcc:3 IceMagicAcc:3 Bio3:2 Slow2 Para2
Elemental Magic 8/8 Enfeebling Magic 8/8
Devotion Protectra V ShellraV/Barspell (capped) Cure Casting Time 2
Spell Interruption Rate 2 Evasion: 3
Cooking 95 Culinarian's Apron: O Chef's Hat: O
Raw Fish Handling Patissier Noodle Kneading
Posting from NYC, New York
There was a lot of bitching and moaning during the CoP missions when they first came out. And I suspect if SE were to add something with similar difficulty to CoP the community would split again.
Not to mention a lot of the playerbase today played through the neutrered CoP missions and generally, had an easier time with the missions given toau's missions were herky jerky with a lot of solo cs in between and very little group activities.
What made CoP so difficult was the initital hump which required groups through the promyvions and aqueducts, then the difficult bcnm fights.
Did I enjoy CoP? hell yes. But I also had the benefit of an awesome static and years in between me actually doing those missions.
Edited, Nov 5th 2009 12:39pm by Dekusutaa
Not to mention a lot of the playerbase today played through the neutrered CoP missions and generally, had an easier time with the missions given toau's missions were herky jerky with a lot of solo cs in between and very little group activities.
What made CoP so difficult was the initital hump which required groups through the promyvions and aqueducts, then the difficult bcnm fights.
Did I enjoy CoP? hell yes. But I also had the benefit of an awesome static and years in between me actually doing those missions.
Edited, Nov 5th 2009 12:39pm by Dekusutaa
Posting from Lufaise Meadows
Posted: Nov 5th 2009 4:05pm | IP: Logged | Reply to this
Caesura Wrote:
A bit embarrassed to admit, but I had tears when I watched that final CS. Listening to the music, seeing the goodbyes, I was thinking - all has come to the end, I will no longer see Tenzhen etc. NPCs who had accompanied me along this long and hard journey, and this is farewell.
Some of the CoP fights were not easy, some took quite a few tries, and we had gone through some hardships to complete it. But oddly enough, I had much more satisfaction after wining a hard battle. Thus, CoP will always be my favorite mission line.
So for TOAU, only the gears fight and alex fight were memorable. I tanked Alex on Nin and won, that really made me feel good.
The current WOTG mission/quest lines are just too easy so far, kinda lukewarm. ( I am on mission 19). The only satisfaction I have out of it is that I solo'ed a few earlier quests.
I only have ACP so far, only the last battle was somewhat fun. Don't know if I want to buy the later two yet. Kinda feel meh. Helped with one Moogle fight, too easy.
Quote:
Standing in Blueblade Fell getting that last CS, all the effort felt totally worth it.
A bit embarrassed to admit, but I had tears when I watched that final CS. Listening to the music, seeing the goodbyes, I was thinking - all has come to the end, I will no longer see Tenzhen etc. NPCs who had accompanied me along this long and hard journey, and this is farewell.
Some of the CoP fights were not easy, some took quite a few tries, and we had gone through some hardships to complete it. But oddly enough, I had much more satisfaction after wining a hard battle. Thus, CoP will always be my favorite mission line.
So for TOAU, only the gears fight and alex fight were memorable. I tanked Alex on Nin and won, that really made me feel good.
The current WOTG mission/quest lines are just too easy so far, kinda lukewarm. ( I am on mission 19). The only satisfaction I have out of it is that I solo'ed a few earlier quests.
I only have ACP so far, only the last battle was somewhat fun. Don't know if I want to buy the later two yet. Kinda feel meh. Helped with one Moogle fight, too easy.
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Virtual WanderingI checked wow recently too. Yes, you can buy a pet for $10 real money, as well as spend $50 real money worth of gold to buy certain pets off the AH in the game. (there is a sizable amount of players that make pet hunting their break in the non-stop pvp that is wow endgame)
Also, you can pay real money to change your race/name/server/allegiance/etc.
But then again, people in FFXI spend hundreds of dollars worth of real money in gil for arbitrary things like KC, speed belt, hachiryu, and most likely relic/mythic.
However, the race change would probably be a welcome expense to all the galka mages and taru non-mages in FFXI...
to touch on the CoP argument: Yes, the story in CoP was great. To have a group of people to share the experience with is probably the best time such a group will have in FFXI.
The reason it is despised is that EVERY quest/cs/runaround in the mission line painfully long, level-synced, job-specialized and item use heavy(expensive). This makes for a great one-time epic game for a group(40+ hrs. conservatively for first-timers), but excruciatingly daunting for the avg player that has to piece individual fights together with random groups and discouraging for people who have completed them to help someone they don't know very well.
These aspects would be fine as a dlc expansion for a gear reward, but these missions are the gateway to {sea} and limbus. This makes the avg player hate them even more as they cannot take part in these activities.
Edited, Nov 5th 2009 11:33pm by Dryr
75 WAR
75 BLM
75 WHM
75 MNK
75 BRD
75 RNG
75 NIN
Next: COR?
Also, you can pay real money to change your race/name/server/allegiance/etc.
But then again, people in FFXI spend hundreds of dollars worth of real money in gil for arbitrary things like KC, speed belt, hachiryu, and most likely relic/mythic.
However, the race change would probably be a welcome expense to all the galka mages and taru non-mages in FFXI...
to touch on the CoP argument: Yes, the story in CoP was great. To have a group of people to share the experience with is probably the best time such a group will have in FFXI.
The reason it is despised is that EVERY quest/cs/runaround in the mission line painfully long, level-synced, job-specialized and item use heavy(expensive). This makes for a great one-time epic game for a group(40+ hrs. conservatively for first-timers), but excruciatingly daunting for the avg player that has to piece individual fights together with random groups and discouraging for people who have completed them to help someone they don't know very well.
These aspects would be fine as a dlc expansion for a gear reward, but these missions are the gateway to {sea} and limbus. This makes the avg player hate them even more as they cannot take part in these activities.
Edited, Nov 5th 2009 11:33pm by Dryr
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~75s(in order)~ 75 WAR
75 BLM
75 WHM
75 MNK
75 BRD
75 RNG
75 NIN
Next: COR?
Posting from Undisclosed
Posted: Nov 6th 2009 6:00am | IP: Logged | Reply to this
ManifestOfKujata wrote:
Am I the only one that thuoght the CoP storyline was just "meh"? I mean, it was OK, but it was nothing spectacular and difficult to follow at points.
Nope. Maybe I'd been spoiled by years of writing little adventures gaming elsewhere, but at its simplest, I'd call CoP's story something you could expect to see from an average high school student that could actually type in more than just netspeak and emoticons.
I think part of the time FFXI's story potential gets held back because of cutscenes. They've spoiled people. Instead of describing a vicious battle, they have to see it, and that naturally takes a lot more time from the devs where the balance of what stays and what goes is a reality.
Being a voiceless spectator doesn't help a whole lot, either. Too often I've seen myself knocked out or forced to reply in a manner I wouldn't have just because we have to. I figure I'm having conflicts with the story's progression, then perhaps it's not been logically constructed.
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Aion: Kaisenel
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Posting from Your brain, prattling about RDM melee.
Posted: Nov 6th 2009 10:23pm | IP: Logged | Reply to this
To be honest, due to the delays in-between the fights, I don't really have any clue what CoP's storyline is. I have no idea what ToAU is about. And I just vaguely know the story of WotG.
Here's where SE fails as a company. Instead of allowing us to review the cutscenes in some convenient, all in one place, we have to travel over half the known world and trade crap to random footprints and zone entrances to see it all.
For such a storyline-driven game, that's a load of crap.
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Here's where SE fails as a company. Instead of allowing us to review the cutscenes in some convenient, all in one place, we have to travel over half the known world and trade crap to random footprints and zone entrances to see it all.
For such a storyline-driven game, that's a load of crap.
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Posting from a computer, DUH!
Posted: Nov 6th 2009 10:29pm | IP: Logged | Reply to this
Pawkeshup the Ludicrous wrote:
To be honest, due to the delays in-between the fights, I don't really have any clue what CoP's storyline is.
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@#%^ing AwesomePosting from lolol land.
Posted: Nov 7th 2009 3:17am | IP: Logged | Reply to this
Dryr wrote:
But then again, people in FFXI spend hundreds of dollars worth of real money in gil for arbitrary things like KC, speed belt, hachiryu, and most likely relic/mythic.
A lot of people in WoW buy gold, possibly even more so percentage-wise than in FFXI, since gold buying doesn't have near the same stigma in WoW as it does in FFXI. I know my old roommate was saving up money to buy 1000 gold for his epic mount until he got a friend of his to loan him enough gold to buy it so he didn't need to buy the gold outright.
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HeavenisticChaos LinkshellPosting from Nyzul Isle.
Posted: Nov 7th 2009 3:29am | IP: Logged | Reply to this
Excenmille wrote:
Honestly if it weren't for Final Fantasy XI I would be buying about 2-3 360/PS3 games a month. Let's see what does that run me. About 180.00 a month.
Or, you know, you can have some self control.
Posted: Nov 7th 2009 6:42am | IP: Logged | Reply to this
Pawkeshup the Ludicrous wrote:
To be honest, due to the delays in-between the fights, I don't really have any clue what CoP's storyline is. I have no idea what ToAU is about. And I just vaguely know the story of WotG.
Here's where SE fails as a company. Instead of allowing us to review the cutscenes in some convenient, all in one place, we have to travel over half the known world and trade crap to random footprints and zone entrances to see it all.
For such a storyline-driven game, that's a load of crap.
Here's where SE fails as a company. Instead of allowing us to review the cutscenes in some convenient, all in one place, we have to travel over half the known world and trade crap to random footprints and zone entrances to see it all.
For such a storyline-driven game, that's a load of crap.
I agree. After my CoP static failed after Sacrarium, it was a long, long time (a year at least, due to AU being released, etc) before I could get Promy-Vazhl done. By which time, I'd forgotten what it was all about.
Cutscenes should have been available in our mog houses, via MoogleVision or iMoogle, or something like that. I ain't going all the way to Ugly Range to see a 5 second cutscene of Prishe going "f*ck me, my nipples are like bullets, it's THAT cold".
lolgaxe would have it on repeat, though.
Hopefully they'll fix this in XIV. I want a TV in my mog house, dammit!
Posting from Derbyshire, England.
Posted: Nov 7th 2009 8:44am | IP: Logged | Reply to this
You know what's better than travelling to all those spots to relive cutscenes because you gave up on them for a year? Not sucking and getting it done a year ago.
The CoP story was fantastic, and some dumbass saying that a teenager could write it with emoticons and sh*t, is just retarded. Maybe half the sh*t went over your head, or you just didn't pay attention, or follow through all the story lines, but that sh*t ran deep, tied together with RotZ extremely well, and had a few pretty @#%^ing awesome twists.
You learn about the Twilight god, the emptiness, the Zilart King, the missing mother crystal, the real Dark entity that gave the Shadowlord his power, the moblins, etc., and in a few cutscenes, not all mission related, we get glimpses of the future with Aht Urghan related sh*t such as a hinted avatar and Blue Mages.
The story was huge and expansive and had many offshoots, tied together extremely well with the previous one, and foreshadowed the successor.
lolUSC
The CoP story was fantastic, and some dumbass saying that a teenager could write it with emoticons and sh*t, is just retarded. Maybe half the sh*t went over your head, or you just didn't pay attention, or follow through all the story lines, but that sh*t ran deep, tied together with RotZ extremely well, and had a few pretty @#%^ing awesome twists.
You learn about the Twilight god, the emptiness, the Zilart King, the missing mother crystal, the real Dark entity that gave the Shadowlord his power, the moblins, etc., and in a few cutscenes, not all mission related, we get glimpses of the future with Aht Urghan related sh*t such as a hinted avatar and Blue Mages.
The story was huge and expansive and had many offshoots, tied together extremely well with the previous one, and foreshadowed the successor.
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"Arucard may come off overbearing sometimes, but he's not stupid. The way you talk down to him makes you look like an even bigger jackass, especially because you are wrong." -Petrazure lolUSC
Posted: Nov 7th 2009 8:58am | IP: Logged | Reply to this
Arucaurd wrote:
The CoP story was fantastic, and some dumbass saying that a teenager could write it with emoticons and sh*t, is just retarded. Maybe half the sh*t went over your head, or you just didn't pay attention, or follow through all the story lines, but that sh*t ran deep, tied together with RotZ extremely well, and had a few pretty @#%^ing awesome twists.
The storyline is good, agreed. I dont think its as bad as what Seriha made out, but I dont think its as good as you made out. Its reasonably clever, and ties up quite well. I never once sat and thought "the worm IS the spice!" but as far as MMO plotlines hold up, its as good as if not (read:is) better than its competitors.
Now, Im not defending the new MiniPack stories because I do find them somewhat weak. CoP isnt some work of literary brilliance though.
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To endanger the soul endangers all, when the soul is endangered it must become a Warrior.
Posting from London, England

Nope, no 6th star either.
20,805 posts
Score: Decent
doubla postu
Edited, Nov 7th 2009 9:28am by Deadgye
Edited, Nov 7th 2009 9:28am by Deadgye
Posting from Seaford, Long Island

Nope, no 6th star either.
20,805 posts
Score: Good
I'm not going to buy any of the add-ons. They aren't worth 20 dollars. I'll miss out on awesome pieces of equipment, but I don't give a sh*t. I can still out-perform a lot of people at endgame events.
Maybe if the storyline was worth it I'd consider it.. but meh. CoP was by far an awesome expansion. The storyline alone was worth 30 dollars, but it brought so much more along with it. The only thing bad was the usual pitfall for most FFXI quests/missions, having to wait until JP midnight.
I should go find one of my short stories from high school and prove you dead wrong. I don't know what you think the "average" is, but I'd say your being spoiled has warped your sense of reality when it comes to the subject.
The way I view blizzard and SE are a bit weird I guess. To me, blizzard is a company that produces things that are fun to play, easy to get into and back into if you stop, and they actually listen to their player base and for the most part implement things well. SE on the other hand.. they produce things that can be hard to get into, are sometimes just as hard to get back into, and most of the time they utterly fail at listening to their player base. But, all(almost) their games come with something else, a storyline or just a general feel of atmosphere that makes you fall in love and want to redo it over and over again.
Now if only we could successfully create Square-Blizzard.
Edited, Nov 7th 2009 9:41am by Deadgye
Maybe if the storyline was worth it I'd consider it.. but meh. CoP was by far an awesome expansion. The storyline alone was worth 30 dollars, but it brought so much more along with it. The only thing bad was the usual pitfall for most FFXI quests/missions, having to wait until JP midnight.
Quote:
Nope. Maybe I'd been spoiled by years of writing little adventures gaming elsewhere, but at its simplest, I'd call CoP's story something you could expect to see from an average high school student that could actually type in more than just netspeak and emoticons.
I should go find one of my short stories from high school and prove you dead wrong. I don't know what you think the "average" is, but I'd say your being spoiled has warped your sense of reality when it comes to the subject.
Quote:
No matter how i look at it, i cant seem to find a fault with WoW's approach. While SE's way of making them money with minimum development time still disgusts me.
The way I view blizzard and SE are a bit weird I guess. To me, blizzard is a company that produces things that are fun to play, easy to get into and back into if you stop, and they actually listen to their player base and for the most part implement things well. SE on the other hand.. they produce things that can be hard to get into, are sometimes just as hard to get back into, and most of the time they utterly fail at listening to their player base. But, all(almost) their games come with something else, a storyline or just a general feel of atmosphere that makes you fall in love and want to redo it over and over again.
Now if only we could successfully create Square-Blizzard.
Edited, Nov 7th 2009 9:41am by Deadgye
Posting from Seaford, Long Island
Posted: Nov 7th 2009 9:40am | IP: Logged | Reply to this
Quote:
You know what's better than travelling to all those spots to relive cutscenes because you gave up on them for a year? Not sucking and getting it done a year ago.
It's too bad that when it comes down to it, your own "skill" at the game was really a marginal factor in getting CoP done.
Posting from Lakshmi
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