Blue Mage Job Traits
Blue Mage works unlike any other job in terms of how Job Traits are assigned. Instead of obtaining set Job Traits through the process of leveling up, a Blue Mage must equip certain combinations of spells in order to gain access to many different possible Job Traits. This makes Blue Mage an infinitely customizable job depending on play style and party role.
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Possible Job Traits
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Job Trait by Type
Accuracy Bonus
The Accuracy Bonus trait can be obtained by combining any two of the following spells:
| Level | Spell | Point Cost |
|---|---|---|
| 60 | Dimensional Death | 5 |
| 63 | Frenetic Rip | 3 |
| 72 | Disseverment | 5 |
Attack Bonus
Equipping any two of the following spells will grant you the Attack Bonus trait:
| Level | Spell | Point Cost |
|---|---|---|
| 12 | Battle Dance | 3 |
| 38 | Uppercut | 3 |
| 60 | Death Scissors | 5 |
| 63 | Spinal Cleave | 4 |
| 73 | Temporal Shift | 5 |
Auto Refresh
Unlike the previous Job Traits where any combination of two listed spells will trigger the trait, Auto Refresh has it's own set of rules. Each spell that can count toward obtaining the Auto Refresh trait has an assigned Auto Refresh Point value. In order to trigger Auto Refresh you must choose a combination of spells whose Auto Refresh Points total eight.
| Level | Spell | Point Cost | Auto Refresh Points |
|---|---|---|---|
| 44 | Stinking Gas | 2 | 1 |
| 50 | Frightful Roar | 3 | 2 |
| 50 | Self Destruct | 3 | 2 |
| 52 | Cold Wave | 1 | 1 |
| 58 | Light Of Penance | 5 | 2 |
| 64 | Voracious Trunk | 4 | 3 |
| 74 | Actinic Burst | 4 | 4 |
| 75 | Plasma Charge | 5 | 4 |
Clear Mind
Clear Mind is another unique Job Trait for the Blue Mage in that it's the only trait that one can obtain higher ranks than one. You will gain one rank of Clear Mind for each two of the following spells you equip up until rank IV.
| Level | Spell | Point Cost |
|---|---|---|
| 22 | Poison Breath | 1 |
| 24 | Soporific | 4 |
| 42 | Venom Shell | 3 |
| 46 | Awful Eye | 2 |
| 52 | Filamented Hold | 3 |
| 61 | Maelstrom | 5 |
| 64 | Feather Tickle | 3 |
| 66 | Sandspray | 2 |
| 68 | Warm Up | 4 |
| 71 | Lowing | 2 |
| 73 | Mind Blast | 4 |
Conserve MP
A combination of any of the following two spells will grant the Conserve MP trait:
| Level | Spell | Point Cost |
|---|---|---|
| 32 | Chaotic Eye | 3 |
| 65 | Zephyr Mantle | 2 |
| 66 | Frost Breath | 3 |
| 68 | Firespit | 5 |
Defense Bonus
A combination of any of the following two spells will grant the Defense Bonus trait:
| Level | Spell | Point Cost |
|---|---|---|
| 30 | Grand Slam | 2 |
| 40 | Terror Touch | 3 |
| 72 | Saline Coat | 3 |
| 75 | Vertical Cleave | 3 |
Evasion Bonus
Evasion Bonus can be triggered by equipping any two of the following spells:
| Level | Spell | Point Cost |
|---|---|---|
| 26 | Screwdriver | 3 |
| 69 | Hysteric Barrage | 5 |
Magic Attack Bonus
Choose two of the following spells to obtain the Magic Attack Bonus trait:
| Level | Spell | Point Cost |
|---|---|---|
| 18 | Cursed Sphere | 2 |
| 32 | Sound Blast | 1 |
| 61 | Eyes on Me | 4 |
| 62 | Momento Mori | 4 |
| 71 | Heat Breath | 4 |
| 74 | Reactor Cool | 5 |
| 74 | Magic Hammer | 4 |
Max HP Boost
A combination of any two of the following spells will trigger the Max HP Boost trait:
| Level | Spell | Point Cost |
|---|---|---|
| 58 | Flying Hip Press | 3 |
| 62 | Body Slam | 4 |
| 63 | Frypan | 3 |
Maximum MP Up
To obtain the Maximum MP Up job trait, you must equip two of the following spells:
| Level | Spell | Point Cost |
|---|---|---|
| 8 | Metallic Body | 1 |
| 40 | Mysterious Light | 4 |
| 54 | Hecatomb Wave | 5 |
Rapid Shot
Rapid Shot, which works with the Blue Mage's throwing weapon, can be obtained by equipping any two of the following spells:
| Level | Spell | Point Cost |
|---|---|---|
| 12 | Feather Storm | 3 |
| 38 | Jet Stream | 4 |
| 63 | Hydro Shot | 3 |
Resist Sleep
Equipping any two of the following spells will trigger the Resist Sleep job trait:
| Level | Spell | Point Cost |
|---|---|---|
| 1 | Pollen | 1 |
| 30 | Wild Carrot | 3 |
| 58 | Magic Fruit | 3 |
| 64 | Yawn | 3 |
| 75 | Exuviation | 4 |
Store TP
Combining these two spells will result in the Store TP job trait.
| Level | Spell | Point Cost |
|---|---|---|
| 48 | Sickle Slash | 4 |
| 69 | Tail Slap | 4 |
Killer Job Traits
A Blue Mage can obtain various "Killer" Job Traits by equipping two spells assigned to that trait.
- Beast Killer: First obtainable at level 4.
| Level | Spell | Point Cost |
|---|---|---|
| 4 | Wild Oats | 3 |
| 4 | Sprout Smack | 2 |
| 62 | 1000 Needles | 5 |
- Lizard Killer: First obtainable at level 20.
| Level | Spell | Point Cost |
|---|---|---|
| 1 | Foot Kick | 2 |
| 20 | Claw Cyclone | 2 |
| 73 | Charge | 4 |
- Undead Killer: First obtainable at level 34.
| Level | Spell | Point Cost |
|---|---|---|
| 18 | Bludgeon | 2 |
| 34 | Smite of Rage | 3 |
- Plant Killer: First obtainable at level 44.
| Level | Spell | Point Cost |
|---|---|---|
| 4 | Power Attack | 1 |
| 44 | Mandibular Bite | 2 |






