Category:The Shadow Odyssey

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Essential Information
How do I get there?
- Travel to The Sinking Sands and catch an Airship!
How do I get around?
- Balloons will transport you around, once you've spoken to the station Safety Conductors. If you're a level 50 or higher tradeskiller, the Ship Out quest is a great place to start.
Quest Series
- Shadow Odyssey Missions
- Shadow Odyssey Faction Missions
- Shadow Odyssey Tradeskill Missions
- Moors of Ykesha Quest Series also has Missions for Clan Grobb and Guktan Guard faction.
- Befallen Quest Series
- Najena Quest Series
- Miragul's Phylactery Quest Series
- Libant Vampires Quest Series
- Fens of Nathsar Quest Series
Signature and Heritage Quests
- A Gathering Obsession
- The Shadow Odyssey
- Prologue:
- The Book of Thex
- Trail to the Past
Factions
There are only 4 factions in this expansion that you can gain faction with. Of the others, there are a few, such as Nuknok Clan, for which you will gain items at certain times that will allow you to disguise yourself and be accepted by them as one of their own. Some of these items are permanent and can be used beyond the end of the quest series that required them.
- Clan Brokenskull - In a constant battle with the other factions of the Moors of Ykesha, Clan Brokenskull aims to take the island once and for all.
- Guktan Guard - Though ousted from Guk, the Frogloks still consider it their homeland. Until it is reclaimed, they base themselves in the tree city of Tupta.
- Clan Grobb - Despite battling many enemies, the trolls of Grobb have managed to hold on to their city and keep their culture alive.
- Survival Accord - The Trolls of Grobb and the Frogloks formerly of Guk formed this alliance to defeat their common enemies.
Screenshots
Fan Faire Expansion Preview Panel
Fore-story
- The Void Storms World Event
- GU46 (Gathering Tempest) saw the start of Void Storms, Pt. I - The Invasion, where swirling storms of void energy appeared in zones throughout Norrath. Through our interaction with the quests in this World Event, we have seen that the storms appear to allow creatures of the Void to come through to our world and possess any creatures near the storm. When cleansed, the controlling creature, a voidbeast, was forced to leave it's host and can be killed quite easily.
- GU47 brought Void Storms, Pt. II - The Battle, where creatures start coming out of the Void Tempests.
- GU48, Breaking Ground brings us a murder mystery and tons of undead!
Complete list of Ethernaut Stories
A recent post from Miss Doomcookie reveals that "The Ethernaut storyline takes place at the very, very beginning of the Lost Age. So shortly into it, in fact, that all of the characters would have been born in the Age of Blood." The following lore, published on EQ2Players, we are told relates to the expansion:
- Lore Feature: Escape from Guk
- Lore Feature: Escape from Guk (part 2)
- Lore Feature: Escape from Guk (part 3)
- Lore Feature: The Flight of the Mudskipper (part 1)
- Lore Feature: The Flight of the Mudskipper (part 2)
- Lore Feature: The Flight of the Mudskipper (part 3)
- EQII Lore: Asharae - Part I
- missdoomcookie hints that this lore references a poem found here: EQII Lore: "Heart of the Hound"
- EQII Lore: Asharae - Part II
- Of New Friends and Troublesome Enemies - Part 1
- Of New Friends and Troublesome Enemies - Part II
- Of New Friends and Troublesome Enemies - Part III
- By the Wings of Dragons - Part I
- By the Wings of Dragons - Part II
- New By the Wings of Dragons - Part III
- Ethernaut Lore is also being re-released with art at Legends of Norrath.
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Categories: EQ2 Expansions | EverQuest II
Articles in category "The Shadow Odyssey"
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