EQ:Races
There are sixteen playable races in EverQuest, and a considerably higher number of non-player races. There are several notable differences between races beyond the visual; several races get enhanced night vision, forage, slam, hide, or sneak. The races also start off with different statistics, something that is now fairly irrelevant because of the ease of capping your stats.
Please feel free to discuss the races or ask questions about them in our General EverQuest Forum.
- Size - Large
- Alignment: Good
- Innate Abilities: slam, +10 Cold resist
- Starting city: Halas
- Available classes: Beastlord, berserker, rogue, shaman, warrior
- Size - Medium
- Alignment: Evil
- Innate Abilities: Hide and Ultravision
- Starting city: Neriak
- Available classes: Cleric, enchanter, magician, necromancer, rogue, shadow knight, warrior, wizard
- Size - Medium
- Alignment: Neutral
- Innate Abilities: Dragon Breath, DOTs + resist debuffs: the specifc spell depends on the heritage) of the Drakkin. These progressive abilities are quested.
- Starting city: Crescent Reach
- Available classes: Bard, cleric, druid, enchanter, magician, monk, necromancer, paladin, ranger, rogue, shadow knight, warrior, wizard
- Size - Small
- Alignment: Good
- Innate Abilities: Infravision
- Starting city: Kaladim
- Available classes: Berserker, cleric, paladin, rogue, warrior
- Size - Medium
- Alignment: Neutral
- Innate Abilities: Slightly higher innate SV Magic
- Starting cities: Erudin or Paineel (depending on class)
- Available classes: Cleric, enchanter, magician, necromancer, paladin, shadow knight, wizard
- Size - Medium
- Alignment: Good or Evil
- Innate Abilities: Swimming (begin with skill of 125); Ultravision
- Starting city: Gukta
- Available classes: Cleric, necromancer, paladin, rogue, shadow knight, shaman, warrior, wizard
- Size - Small
- Alignment: Neutral
- Innate Abilities: Tinkering
- Starting city: Ak'Anon
- Available classes: Cleric, enchanter, magician, necromancer, paladin, rogue, shadow knight, warrior, wizard
- Size: Medium
- Alignment: Neutral
- Innate Abilities: Infravision
- Starting city: Qeynos, Freeport, Surefall Glade, or Kelethin (depending on class and deity)
- Available classes: Bard, druid, paladin, ranger, rogue, warrior
- Size: Small
- Alignment: Good
- Innate Abilities: Infravision; Hide (capped at 50); Sneak (capped at 50); 5% experience bonus; +5 Poison and Disease Resist
- Starting city: Rivervale
- Available classes: Druid, cleric, paladin, ranger, rogue, warrior
- Size: Medium
- Alignment: Good
- Innate Abilities: Infravision
- Starting city: Felwithe
- Available classes: Cleric, enchanter, magician, paladin, wizard
- Size: Medium
- Alignment: Neutral
- Innate Abilities: none
- Starting city: Qeynos, Freeport, or Surefall Glade (depending on class and diety)
- Available classes: Bard, cleric, druid, enchanter, magician, monk, necromancer, paladin, ranger, rogue, shadow knight, warrior, wizard
- Size: Medium
- Alignment: Evil
- Innate Abilities: Infravision; Starts with Swimming Skill of 100; Innate A.C. bonus (with the downside that they can't wear pre-Velious plate); Forage (capped at 50); higher H.P. regeneration (scales with levels); eats faster than other races
- Starting city: Cabilis
- Available classes: Beastlord, monk, necromancer, shadow knight, shaman, warrior
- Size: Large
- Alignment: Evil
- Innate Abilities: slam; can not be stunned from the Front (unique ability!); eats faster than other races
- Starting city: Oggok
- Available classes: Beastlord, berserker, shadow knight, shaman, warrior
- Size: Large
- Alignment: Evil
- Innate Abilities: slam; higher H.P. regeneration (scales with level); Infravision; eats faster than other races; -20 Fire resist
- Starting city: Grobb
- Available classes: Beastlord, berserker, shadow knight, shaman, warrior
- Size: Large
- Alignment: Neutral
- Innate Abilities: Eats faster than other races, Safe Fall, infravision
- Starting city: Shar Vhal
- Available classes: Bard, beastlord, berserker, rogue, shaman, warrior
- Size: Small
- Alignment: Good
- Innate Abilities: Infravision; Hide (skill 50); Forage (skill 50)
- Starting city: Kelethin
- Available classes: Bard, druid, ranger, rogue, warrior
This page last modified 2009-09-06 05:47:40.





