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Tactics (WAR)

These are enhancements that help you fight the way YOU want to. Are you going to charge headfirst into battle, or sneak around and stab your enemies in the back?


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Archmage



Black Orc


TacticRankSlotsRangeDescription
Dat Was Awesome?1Group Each time you successfully Block, everyone else in your group gains 2 seconds worth of Morale.
Good wif Shield?1Self Your chance to Block is increased by 50%.
Gork Smash?1Self Your critical hits deal additional damage.
I hates Stunties?1Self Increases the damage you deal against Dwarfs.
Now DAT'S a Choppa?3Self Each time you hit an enemy with a Great Weapon, you have a 10% chance to remove 5 seconds worth of their Morale.
Tough and Meaty?1Self Increases your Wounds.
Where It 'Urts?1Self All of your Finishing Attacks will also Taunt the enemy, making them hate you more and reducing their damage by 30% against everyone other than you for 10 seconds.

Black Guard



Bright Wizard


TacticRankSlotsRangeDescription
Devour Energy1 or 21Self Any time you critically hit an enemy, you will regain 50 action points.
Endless Knowledge1 or 2?? Unknown
Explosive Energy?3? All magic damage you deal is increased by 5%, but Action Point costs for all abilities are 10% higher.
Key of Embers1 or 21Self Your Flames of Rhuin and Flame Shield effects will last 25% longer.
Key of Fire?3Self Rain of Fire and Ignite deal 10% more damage, but Fiery Blast and Fireball deal 10% less.
Key of Flame?3? Any damage spell with a radius has its radius increased by 10%.
Key of Smoke?3? Any time you critically hit with magic, you regain 50 Action Points.
Key of Spark1 or 21Self Any time you are hit in melee, there is a 30% chance that damage will be dealt back to the attacker.
Key of Tinder1 or 21Self Increases your chance to critically hit any Burning enemy by 10%.
Low Flames1 or 2?? Unknown
Persistent Flames??? All damaging spells have a 20% chance to cause a burn, which inflicts additional damage over 6 seconds.
Re-Ignition1 or 2?? Detonate, Distracting Burst, Flare, and Spreading Flames gain a 25% chance to cause the target to begin Burning once again, suffering damage over 10 seconds.
Shield of the Tangible??? Increases your group's Elemental resistance by 15%.
Smoldering Pain?3? Damage caused by burn effects is increased by 20%.
Tempered Acumen1 or 21Self Your Intelligence is increased and your Toughness is slightly decreased.
Uncontrolled Flames?3? All damage spells have a 10% chance to cause additional damage to another enemy within 20 feet of the target.
Volatile Flames??? Your chance to critically hit with magic is increased by 35%.

Chosen of Tzeentch



Disciple of Khaine



Engineer



Goblin Shaman



Goblin Squig Herder



Ironbreaker



Hammerer



Knight of the Blazing Sun



Magus



Marauder of Tzeentch



Orc Choppah


TacticRankSlotsRangeDescription
Battle Lust1 or 2?? Unknown
Brutal Choppin'1 or 21Self When you critically hit with a melee ability there is a 50% chance that your target will take additional damage over 5 seconds.
Chop 'Im Again1?Self Your Berserk lasts ? second(s) longer.
Overkill23Self When you critically hit with a melee ability, there is a 35% chance that you will deal damage to another enemy near your target as well.
Shrug 'Em Off!1?Self Your chance to dodge is increased by 25% while Berserk.

Rune Priest


TacticRankSlotsRangeDescription
??? Unknown

Shadow Warrior



Sorceress



Swordmaster



Warrior Priest


TacticRankSlotsRangeDescription
Aggressive Negotiations13Self Deal 5% more melee damage, but your heals are reduced by 5%.
Blessing of Protection?3Group Group's Spirit and Lumina resists are increased by 15%.
Blessing of Purity?3Group The group deals 10% more damage against Daemonic, undead, or chaos enemies.
Blessing of Restoration?4Group The group regains hit points every few seconds.
Blessing of Strength?4Group The entire group's Strength is increased.
Blessing of Unending Might?2Self Your Action Points are restored 10% faster.
Blessing of Wrath?3Group Group's chance to critically hit with Great Weapons is increased by 5%.
Deus Sigmar?5Group Your group gains Morale 5% faster.
I Shall Not Fail?5Self When you are killed, there is a chance you will be resurrected.
Martyrdom?4Self Builds Righteous Fury each time you are hit in melee, but all damage you take is increased by 10%.
Sigmar's Shield?3Self Any time you suffer magical damage, there is a 20% chance damage will be dealt to your attacker.
Stride of the Purposeful?3Self All snaring effects are 25% less effective against you.
Vengeance?3Group Any time a groupmate dies, the remaining members of the group gain 5 seconds of Morale.

Witch Elf



Witch Hunter



Zealots


TacticRankSlotsRangeDescription
Backlash11Self Any time you are attacked, there is a 10% chance that you will become surrounded by magical energy for ? seconds, which will lash out against anyone hits you.
Brittle Vitality?3Self Ritual of Exsanguination deals 10% more damage, but Ritual of Fragility drains 15% less armor.
Chaos Bearer1 or 21Self All of your ranged attacks cost 10% fewer action points.
Corrupt the Soul1 or 21Self All enemies afflicted by your Harbinger become additionally, reducing the effectiveness of any heals cast on them by 25%.
Devotion11Self Increases your Willpower by +1 per level.
Gift of the Daemonic Prince??Self Damage of Daemonic Fury is increased by 20%.
Hastened Instability??Self The cooldowns on abilities granted by your Marks of Chaos are reduced by 15%, but cost more Action Points.
Infinite Knowledge1?Self Increases your Intelligence by +1 per level.
Insight of the Schemer?2Self Increases your Intelligence.
Manipulation11Self Your Toughness is increased, but your Lumina and Spirit resists are slightly reduced.
Masterful Recreation??Target Tzeentch Shall Remake You will also heal the target resurrected.
Overwhelming Despair??Self The Daze effectiveness of your Harbinger is increased by 5%.
Part of the Plan21Self You have a ?% chance to completely ignore any effects which set you back, interrupt you, or disrupt you.
Relentless Concentration?3Self Dark Ritual durations are increased by 25%.
Sealed Fate11Self The effect of your Harbinger on your enemies is increased by ?%.
Subtlety11Self All of your attacks will cause your enemy to hate you _% less than normal. This has no effect on enemy players.
Swift Changes??Group Your group's Initiative is increased.
The Hand of Destiny??Group When Harbinger bearer dies, your group is healed. Cannot occur more than once every 20 seconds.
Touched by Tzeentch??Self Your melee attacks have a chance to cause additional Corporeal damage.
Tzeentch's Warding11Pet Increases your Elemental resistances.
Tzeentch's Wrath?3Self Any time you are hit in melee, there is a 25% chance your attacker's Strength and Toughness will be reduced for 12 seconds.
Unbearable Abhorrence??Self Unknown
Violent Deformation??Self Damage caused by Tumultuous Warping is increased by 20%.
Warping the Spirit1 or 2?Self Whenever the bearer of your Harbinger dies, you gain ? action points and are ? healed.
Winds of Chaos1 or 21Target AOE Your Dark Rituals will also deal ? damage every ? seconds to all enemies within the area.
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